![]() The module will find and load the core you choose for each system. Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). LibRetro DLLs come with the emu, but here is another source for them: The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). Fullscreen is controlled via the module setting in HLHQ Devs stated they will never add support for mounted images (like via DT) If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ![]() MSystem = "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision" You’ll be very glad you did.MURL = http: // /retroarch.html HyperSpin was never really meant for that. You’ll be doing many different things, but you definitely won’t be playing games. If your time is precious, and you would prefer to spend it playing some of the classic retro games out there, HyperSpin is the worst possible mess you could ever entangle yourself into. IF you have a huge amount of free time, enjoy tinkering with executables, xml files, directories, sifting through page after page of poorly written documentation, making lots of notes, following link after link, trying to work out which of the vast amount of contradicting instructions are applicable to the particular version you may or may have of each of the many programs you’re trying to get to work, many of which have changed names, functions, etc, you might like the HyperSpin scene. Every guide, tutorial, walkthrough, or instructable is either out of date or missing numerous importants parts for the utter shambles that is HyperSpin. Until then, give Big Blue a whirl, it might surprise you.įirstly, the videos you linked to are deprecated and largely useless, which pretty much says it all about HyperSpin. The developer has touched on what’s possible theme wise but there’s no solid documentation on what’s possible so it’ll be some tinkering around before I get figure what I can and cannot do. This won’t be the last article I do on Big Blue, I’ll probably write a few tutorials on getting a basic Big Blue setup going and I do want to try make some themes. Again this all comes down to personal preference and what you want out of your setup. But after all the time that I’ve wasted setting up emulator front ends in the past, Big Blue is a breath of fresh air. If everything I just talked about above doesn’t exactly appeal to you and you’re fine with your HyperSpin setup – I’m probably not going to convince you to switch. ![]() Like I mentioned before, it’s not about style here it’s about function and ease of use in the backend. It is designed for a very particular sort of user in mind though. This basic philosophy of having lists and not being tied down by emulators and its MAME integration, is by far Big Blue’s major selling point. As you can tell, I like Big Blue, a lot. It’s currently in my Astro City now and it works a treat.
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